In TOR, you indeed have the option to command your faithful (or scornful) companion to make a trip to the nearest market to lighten your backpack and fatten your wallet by selling objects of purely monetary value.I can get on board with that. It's clear that BioWare wants the Companion to be something more than just a mobile DoT effect. I don't want to read too far into Daniel Erickson's comments regarding "setting up shop," or "opening your own business," but it seems like the Crafting aspect has the possibility of being much deeper than the system in many other MMOs. I appreciate a player-driven economy, and I do hope to see some sort of option available to throw myself into that role when SWTOR launches.
As you command your (possibly hateful or even loving) companion to do so, which they will only agree to if you are not engaged in hostile activities and they are convinced your life is not in immediate danger, they will arrange for quick transport to the closest market and return after a short while (roughly a minute, subject to tuning) with your hard earned money.
It is assumed you trust your (trustworthy) companion in so far as to accept whatever they tell you in regards to the prices they negotiated and will not undermine your (purely professional) working relationship with them with potentially insulting questions about taxes, fees, union dues and other applicable fees.
In other words, yes you can do that.
Sunday, February 20, 2011
"Sell All Grays"
Georg Zoeller stopped by the main SWTOR forums today, as he has been doing fairly frequently lately, and dropped this tidbit regarding Companions:
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